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digital storytelling
For about two weeks now, everyone who stops by our office has been wondering the same thing: Why do we keep glancing obsessively at a second screen, over there on the side of the room to the left? That second screen shows a small map of the world, scrolling bars and a number that changes constantly: the number of people playing Fort McMoney at this very moment.
In a few days, Fort McMoney will finally emerge after more than two years of gestation. The experience is going to plunge you into the heart of the black gold rush and let you explore the city, interact with its residents, and address questions to oil industry bosses and environmental activists. The Fort McMoney experience will be a kind of web-era platform for direct democracy. The winner, if there is one, will be the battle of ideas.
It's no wonder that studios, videogame companies, and large brand-holders are beginning to realize that an investment in an intellectual property must have a return from multiple media platforms. Hollywood's most influential players have taken notice with directors like Peter Jackson and James Cameron embracing transmedia.
The youth I have spoken to over the years have described Toronto's shelter system as a dangerous place for LGBTQ youth because of prolific homophobia and transphobia. I have heard stories of youth living in parks because they did not feel safe in the shelter system due to daily threats of homophobia and transphobia.
Newcomers to Canada have some of the richest stories of all; whether arriving here as a refugee, landed immigrant or other status, the stories often involve having to jump many hurdles to come and settle here. While the stories have impact on the viewer, it is the experiences of telling them that can be life-changing.