The <i>Jurassic</i> Puppet Show

And I'm not talking about Avenue Q or Hand to God or the various Muppet movies or anything else in which the idea of the puppet is as much a part of the joke as anything else.
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Name the last great puppet show you saw.

And I'm not talking about Avenue Q or Hand to God or the various Muppet movies or anything else in which the idea of the puppet is as much a part of the joke as anything else.

No, I'm talking about an edge-of-the-seat puppet adventure that feels like a white-knuckle thrill ride.

Yeah, me neither.

Which is why I remain mystified by the generally positive reception accorded Jurassic World last week. I found it lackluster -- like a bloated rehash of the first film, minus the sense of amazement and despite the difference that 20-plus years means in the technology producing the images. The 70-percent-Fresh rating it received on Rotten Tomatoes included many half-hearted, hold-your-nose reviews that wound up in the Fresh column because the system offers no middle ground.

As I thought about why I felt less than fully engaged, it finally came to me:

The climactic scene features a battle between very large dinosaurs while the puny humans cower at the edge of the frame and, occasionally, in close-up.

Except that the dinosaurs are computer-generated fictions, without character or personality beyond whatever lazy stab the writers made at anthropomorphizing them as good or evil.

Here's the thing: I don't care about who wins in a battle to the death between two CG monsters.

This commentary continues on my website.

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