Rewind to one afternoon in 2006 and I'm at my first academic conference about computer games. I've been a technology journalist for a decade, a veteran of countless tech events on both a grand and small scale and this is the first time in 10 years I've had to queue for the loo. "Ah," I think to myself as I wait my turn, "this is where all the women are." The men make the technology, while the women think about it.
However, any suggestion that the consumer and software technology industries are demographically stratified is an overwhelming understatement. The industry does little to help itself: networking socials in strip clubs; "booth babes" at trade events – scantily clad models swamped by hungry geeks; the misogynistic-toned "brogrammer" culture that's making women uncomfortable with questionable recruitment tactics, and perks such as bring-a-girl-to-the-office-days. There's a virtual absence of anyone with an XX chromosome on prestige panels at the biggest conferences of the industry calendar, and that's just the stuff the public sees.