Technology has always changed the way we do creative work, and it will continue its impact on creativity long after the technologies we name here are a normal part of everyday life.
Ten years, eight months. That's how long I've been an academic librarian. And, still, I love what I do.
It's not every day you see nature photography quite like this.
Walking on water is hard. Unless, of course, your 3-D floors make it look like you're walking on water.
What do you get when you mix twenty-something Lebanese talent, animation, and a market hungry for high-end 3-D fun?
This is not the fireside chat in the comfort of the interviewee's home. We are joined in the studio by a host of graphic and natural language scientists, multiple interviewers and producers frantically scribbling notes.
Smurfs 2 has it all: gorgeously-lensed Parisian locales, groovy music, high adventure, magic wands, freaky spells, an intrepid mallard, numerous dubious puns -- plus, of course, our eponymous little blue friends, three apples tall. It's fast, funny and full-on zany.