Welcome to the latest generation of computer games. They don't so much help you escape reality as insert you back into it at a different angle.
To kick off the New Year, TEDWeekends is proud to present a compilation of six insanely popular TED Talks from our 2013 programming. These talks inspired a tremendous amount of engagement from our community last year, and each one provides valuable insight that will help you get the most out of life in 2014.
How do you know if you're a good parent? There are some markers along the way to give you an idea of your grade -- such as whether your kids are good, caring friends; whether they work hard in school; and whether they are supportive members of the family.
I don't think that even Jane would argue that JtCS was fun, and it wasn't meant to be. It was meant to drive a behavior change both in Jane and the people that she "played" with, to help them address the reality of her brain-injured life.
I was sad, my ex-husband was sad, our three children were sad. Divorce is the very definition of trauma. A bomb explodes in the middle of your life and you're left, shell-shocked, wondering what in the hell happened. How did we get here?
Can gaming really revolutionize the way we understand learning, the culture of schools, and how to reach unreachable kids? I think so.
Is GBL a transformative way to deepen instruction and build new habits for life-long learning? Or will it go the way of many past reforms, with many practitioners taking "old wine" and placing it in "new bottles"?
Who will take charge in providing people with the incentives they need to change the world?
Many adults view gaming as a waste of time, when they could be achieving other goals. The polemic about gaming is driving these two very different attitudes towards gaming: those who are pro-gaming and those who are anti-gaming.
The thought of my little boys picking up a gun to shoot someone is not only disgusting, it teaches them to disrespect life. What if that could carry over to their own life or others?