#FredinChina: Tencent looks to challenge Apple with cloud-based apps you can use without downloading
On 9 January, Tencent launched its new offensive in the mobile app market: WeChat mini-programs. This launch is seen as a
Give parents easy access to their child's account Online bullying isn't going away, but game companies can mitigate it with
Casino games are undoubtedly the fastest growing genres in the mobile gaming industry. Prospective players usually flock
With the inception of Bitcoin, the online gaming industry eventually experienced the promising market for Bitcoin gambling.
How invigorating to meet a humble brainiac, whose kind, compassionate, a feminist, in 2016 who's has pulled tote for almost two decades! Here's a message from the one and only Penny Milliken, CEO of HeR Interactive.
It's the year 2016; we are at an age where technology is a society constant. Life at this juncture is practically unimaginable without the technology we enjoy today. In particular, life would not be as it were if not for video games.
Fighting in a clan from his Syrian hometown and coordinating battles against clans he was randomly matched with around the globe was one of the ways 24-year-old Hosam maintained spiritual ties with the land and community he had left behind.
Big money is at stake. The way the Internet undermines accepted law and practice is at stake. The limits on hypocrisy in public life, and professional sports, is at stake. The right of average dopes and geniuses to gamble is at stake.
Last year's #GamerGate pointed out the misogyny and harassment that exists not just within gaming communities but across the internet. We talk with women who were victims of harassment then, and discuss what's changed in the 12 months since.
Last year the hashtag #GamerGate swept across the internet, spinning ideas of sexism and misogyny in gaming with ethics in game journalism and changing products. We look at how gaming journalism ethics have played a role in the controversy 1 year on.