Second Life

Mirror, Mirror! is an iteration of Kristine Schomaker's ongoing cross-platform project A Comfortable Skin, whose leitmotif addresses the complexities of gender identity, body image, and the societal privileging of women's physical beauty over character and intellect.
One of the things I love most about going on vacation is having the luxury to just sit and read. It can be stressful choosing the right books, though, because there's nothing worse than having time, scenery and a comfy lounge chair -- and a so-so story that doesn't hold your attention.
As schools are starting to take seriously the concept of virtual class days during those blizzards and other days off of school, I believe they will need a more modern version of accountability.
Oculus Rift, the virtual reality headset that lets users look around a game space as if they were really standing inside
Here among the #hashtags, as I was in Second Life, I am ageless. I can be in the digital moment as effortlessly as any other typist. No one sees my age or knows whether I am a person of color, in a wheelchair, blind or deaf for that matter.
Another week, another revelation about spying by the National Security Agency. This time, it was the NSA's infiltration of online video games and virtual realms like World of Warcraft and Second Life.
Not limiting their activities to the earthly realm, American and British spies have infiltrated the fantasy worlds of World
Not limiting their activities to the earthly realm, American and British spies have infiltrated the fantasy worlds of World
When you meet your twin--when you meet lots and lots of people just like you--you are then free to be open and honest. Everyone
Technology has forever altered the way humankind interacts and virtual dating is a product of our techno-lives. Whether it will make "meeting" a potential mate easier or not is a matter of opinion and personal choice. The dating world may have been completely changed for all of us..
"Second Life," is the title of Lisa Adams' show of new work at CB1 Gallery. The ambiguity between the show's title and the imagery is no coincidence. Second Life is actually the name of an online virtual world, where users, aka avatars, interact with each other in different social settings.
Because of the density of founders in Silicon Valley, people feel safe to try all sorts of projects, because if they fail they can move on to the next project. In fact, in Silicon Valley, people value failure as having trained them in that experience.
I asked Philip Rosedale to summarize his lessons learned from creating Second Life. If you were advising an entrepreneur who wanted to do something as big and bold as Second Life, what are your top five pieces of advice -- what to do and what not to do?
Living on the Internet is one of the thousand-mile-high ideas explored by Robert M. Geraci in his book Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality.
Not long ago, an arts program in assisted living or nursing homes meant a choir singing a few songs during the holidays while
MMORPGs cater to the needs of a diverse range of users -- "I don't like to call them players," Utherverse co-founder Brian
Variety wrote of the film, "Every thread here raises a provocative question about the ethics of online interactivity, and
Her avatar is a blond bombshell. Not that my cousin isn't cute. But her avatar in Second Life is her fantasy self -- the
Assange may eventually be incarcerated or worse, but the genie is definitely out of the bottle at this point. There is no question but that hacktivist culture is now a worldwide phenomenon.
People, businesses and agencies are continuing to move to using virtual reality worlds because they are tired of traveling, have less money to spend on travel, and are realizing the power associated in these worlds.