video game violence
Why do news media mangle these issues in sensationalist ways? For one thing, I suspect they didn't bother to read the actual article. But again, I also think it does harken to the emotionally-laden yet nebulous way desensitization is used and misused in the general public.
Games for Change is poised to bring about a new brand of morally responsible video games.
Despite some of the hyperbole by anti-game activists, the evidence is thin. Particularly when other factors are controlled, there is little evidence that games, whether violent or not, are related to negative outcomes in youth.
ack in August the American Psychological Association (APA) released a new policy statement on video games in which they acknowledged video game violence can't be linked to violent crimes, but asserted that such games provoke milder acts of aggression.
Violent video games don't exist -- in fact, nor do nonviolent video games. That latter point may actually be easier to demonstrate. Given the way the term "violent video games" is defined in the scholarly community, almost all video games are violent video games, including Pac-Man.
Gun control. Self-control. Lack of parental control. There is a lot to say about senseless killing -- and there is very little other kind of killing on the streets of South Los Angeles and many other communities.
Just this week, a consortium of 230 media scholars sent an open letter to the American Psychological Association, asking the APA to retire their misleading policy statements on media violence, and to refrain from future, similar policy statements.
The real-life crime spree took place early Saturday morning in Baton Rouge, La., when Burgess, a lacrosse player at Auburn
Yet the onslaught on the gaming industry never came, as the country focused instead on Lanza's military-style arsenal of