'Uncharted 4' Director Bruce Straley Talks Diversity, Storytelling Tips And More

He discussed the end of "Uncharted" in an exclusive interview with HuffPost.
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Naughty Dog

It's the end of an era for Naughty Dog, the video game studio behind the sorts of franchises you see trailers for at the movie theater. When "Uncharted 4: A Thief's End" comes out for the PlayStation 4 this May, it'll serve as a full resolution for a series that gamers have spent millions upon millions of dollars on since 2007.

Naughty Dog games are usually pretty special. The studio's previous release, "The Last Of Us," was hailed by the press as a masterpiece that told an original story about survival against unfathomable odds. Naughty Dog also created the cartoonish "Jak and Daxter" and "Crash Bandicoot" games -- adrenaline-fests that tap into a completely different part of the emotional spectrum.

The Huffington Post recently spoke with Bruce Straley, co-director of "Uncharted 4," about protagonist Nathan Drake, game design and why Naughty Dog decided this would be the last entry in the series.

Nathan Drake is kind of the ultimate white, male protagonist. He's like a 21st-century Indiana Jones. But a lot of people are waking up to the need for more diverse characters and stories in our popular culture. Did you think about these issues at all for "Uncharted 4"?

Bruce Straley: The industry is changing and the world is changing -- all for the better. With "Uncharted 4," we're trying to be as conscientious as possible, within certain limitations. There are limitations in story, world, genre that we've already set up for the franchise. We can't suddenly make Nathan Drake a black protagonist, as much as it'd be super great to support something like that. 

The one thing we always go back to with "Uncharted" is, it's an action-adventure genre that we're working in. It's a trope-y genre that's been set up and established previously, and it's fun. We can do our best, but ultimately what we're trying to do is create something that's just entertaining. It's not trying to send some sort of deep message.

Hopefully, no matter what race, religion, creed that somebody identifies with, we can all identify with the simplest form of storytelling, which is human dynamics and human behavior. We try to explore Nathan Drake as a human more in this game than we ever have in the previous "Uncharted" games. We try to get more personal with who Nathan Drake is. 

There's a nice conflict there that you're going to play out. It gets gritty. It gets super gritty.

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Naughty Dog

HuffPost called your previous game, "The Last Of Us," one of the best ever made. A lot of what made it so special was that it married gameplay with story: One didn't suffer to serve the other. Can you talk about achieving that balance?

In the simplest terms, you're trying to apply the hero's journey in the simplest way into game design. It's about the gap between expectation and result. Understanding story and how to create conflict and how to surprise the participant, the viewer, the player -- if it's movies or video games, it's all the same.

But it's not really that simple. Your games tell a story through their mechanics in a way many other games don't -- the moments of gameplay "mean" something. You don't just get the story in cutscenes.

Video games are just taking baby steps in terms of coupling really strong narrative with compelling gameplay. Naughty Dog is known for our character-driven stories, and I think that the trick that we have to pull off is that we want strong characters, and we want a strong story, which means there has to be a certain amount of sacrifice for the type of gameplay that affects the story. 

So for example, we had a moment in "Uncharted 2" where you go back for [love interest] Chloe on a train. Nathan Drake is the kind of person who sticks his neck out for his friends. We choose to go on that adventure with him. You get on the train, and there's a turn, and things end up that there's a train wreck and you're stranded in the snow in the Himalayas.

We accumulate the snowstorm in the fight. As enemies approach, they surround the train wreck. You're injured. Your move-set is compromised. After you get off this high climactic point, we want to contrast it with this down moment where you collapse. You're on your own.

In this game, if you're lost, we want to open up the landscape so you have a very wide environment. We want to explore your options so you're getting back on the path. That feeling of adventure -- we're bread-crumbing you so we're not giving you the goal. Nathan Drake is lost, he's trying to assess what he should do next, and we want the player to feel the same with the controller in his hand. What do I do and where do I go?

How important is it for "Uncharted" to be accessible to people who don't play a lot of video games?

Accessibility is a huge factor. It's about simplifying down mechanics so the player can understand them, and multiplying those mechanics together to make interesting scenarios. None of the mechanics are so complex or complicated -- you don't have to read a whole guidebook on how to play through the game.

We try our best to make everything visually read. If we rely on a heads-up display to tell the player what's going on, then we feel like we're failing our jobs. We want to put the player in the experience as much as we can without being intrusive.

Finally, this is the last game in "Uncharted." You're purposefully ending a successful franchise in the era of the never-ending franchise. I imagine that must be a lot on your shoulders, to work on something that's intended as a full resolution to a franchise that a lot of people care about.

It's been brought up before that this is the first franchise that's willingly offed itself. We could probably keep selling and churn out a five, six or seven down the road.

But it's not strange to us at Naughty Dog. We decided not to do anymore Crash Bandicoot after "Crash Team Racing" rather than rehashing something where you're struggling to find a new voice or story.

Video games are the only industry where every single time someone picks up a joystick, they expect something familiar but it has to be something new. It has to have new mechanics.

James Bond has been the same basic story for 20-some-odd films. Video games don't get that luxury. You have to create something new. You have to create new mechanics. But you're still restrained by the story or the genre that you're working in. If you suddenly give Nathan Drake a jetpack, that changes who he is. You're limited.

We can try to reshape the clay, but ultimately you're still working with the same clay body. We wanted to say, what else is out there that's going to give us the passion that makes us want to pick up the joystick and come to work every day?

This interview has been edited and condensed for clarity.

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Before You Go

21 Video Games To Play Before You Die
Donkey Kong (1994)(01 of21)
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Why: This version of the arcade hit is a thick, airtight package of puzzle action with forward-thinking sensibilities. The maze-like levels are a sort of precursor to 2014's "Captain Toad: Treasure Tracker," while Mario's flipping leap feels like an early version of the triple-jump in "Super Mario 64."

Play it today: "Donkey Kong" is available for $3.99 on the Nintendo 3DS' eShop.
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ZiGGURAT (2012)(02 of21)
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Why: It'sarguably the best smartphone-only game out there at a pivotal moment when smartphone games are starting to dominate the market.

Play it today: "ZiGGURAT" is 99 cents on iOS.
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Pokemon X and Y (2013)(03 of21)
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Why: Kiddie or not, the "Pokemon" franchise revolutionized handheld multiplayer gaming and proved anew that video game characters like Pikachu can take on a cultural relevance well beyond the realm of basement-bound teenagers. (There's a Pokemon airplane!) "X" and "Y" aren't the original games, but they're arguably the most accessible, fun entries in the series.

Play them today:
"Pokemon X" and "Pokemon Y" are $39.99 each, and they're available digitally and physically for the Nintendo 3DS.
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Resident Evil 4 (2005)(04 of21)
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Why: While games like the first "Resident Evil" and "Silent Hill" were lumbering puzzle games punctuated by moments of extreme tension, "4" flipped the formula completely, becoming a landmark action title that inspired the highest-ranking game on this list.

Play it today:
Versions of this game exist on many platforms, from the Nintendo Gamecube to the Sony PlayStation 3.The $19.99 PC port might be easiest to grab.
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Sam & Max Hit the Road (1993)(05 of21)
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Why: It's not the most elegant game of all time, but "Sam & Max" -- with its hilarious, bizarre script and obtuse puzzles -- can help you understand how narrative works (and sometimes, doesn't) in interactive media.

Play it today:
Got a computer? It's a $5.99 download on GOG.com.
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Oddworld: Abe's Oddysee (1997)(06 of21)
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Why: This game -- which is about a, uh, slave-turned-messiah escaping from an evil alien snack food companycalled "RuptureFarms" -- is a weird amalgam of things you won't find elsewhere. It's a tough-as-nails reflex game wrapped in a puzzler and shaped by offbeat 1980s, "Dark Crystal" vibes. You won't play anything else like it.

Play it today:
A high-definition remake is available on modern consoles for $19.99, or you can grab the original for $5.99 on GOG.com.
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Portal (2007)(07 of21)
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Why: Shooters can actually give your brain a workout -- if you're shooting portals, anyway. The mind-bending "Portal" is about exploiting space and gravity with your gun, which shoots two connected entryways: You might have to place the orange portal on the ceiling and the blue on the wall in front of you to make it to a closed-off room, for example, which is liable (nearly guaranteed) to fundamentally change how you observe the world around you in real life.

Play it today: It's $9.99 for Windows and Mac via Steam.
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Heroes of Might and Magic III (1999)(08 of21)
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Why: Hipsters are accepting "Catan" and "Dungeons and Dragons" into their diets, and this multiplayer fantasy game should be next. Games can stretch for hours, there are awkwardly animated creatures that look (much) worse than something from Jason and the Argonauts, and you are guaranteed to feel like the king of the world after winning a round. It proves that there is a place for complex, ponderous gameplay even in a multiplayer environment.

Play it today:
You can get the "complete" edition of the original for $9.99 on GOG.com or plunge into an HD remake for Windows, iOS or Android for $9.99 - $14.99.
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Minecraft (2011)(09 of21)
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Why: "Minecraft" is one of the best-selling video games of all time, which means you're more or less alone if you play video games but haven't touched it. People love it most as a do-whatever-you-want simulator, though it also contains a mode where you're dropped into a world infested with hostile enemies that you must defend yourself from. Each offers a profound sense of accomplishment if you stick with it.

Play it today: "Minecraft" is available on basically every platform, including smartphones. See your options here.
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Warcraft III: Reign of Chaos (2002)(10 of21)
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Why: Without "Warcraft III," "League of Legends" -- a modern eSport powerhouse withmillions of players -- might not exist at all. "Starcraft II," a spiritual successor to "Warcraft III" that also sees massive competitive play (and payouts), was also clearly influenced by the mechanics presented here.

Play it today: It's $9.99 for Windows.
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Ikaruga (2001)(11 of21)
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Why: This "bullet hell" game offers a sort of transcendence to those who master its five incredibly difficult stages. You'll basically need your body (or fingers, at least) to become one with your mind to succeed, which feels pretty zen when accomplished.

Play it today:
You can download it for $9.99 if you're a Windows user. A version is alsoavailable on Android smartphones, if you're masochistic.
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Halo 3 (2007)(12 of21)
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Why: "Halo" is famous for a reason -- nothing brings friends together like blasting one another in glorious space combat. It's like having access to unlimited laser tag. "Halo 3" is perhaps the most emblematic of what the series is loved for: local multiplayer, an over-the-top story with no shortage of operatic music cues and fairly robust character customization. Games like "Destiny" and recent "Call of Duty" titles want to be this, but are not.

Play it today: It's available for just under $15 on the Xbox 360 via Amazon.
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Castlevania: Symphony of the Night (1997)(13 of21)
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Why: "Symphony of the Night" showcases one of the most immaculately designed, gorgeously rendered 2D worlds ever featured in a video game. There's a secret around every corner, even though the world is "flat," making this a true testament to the enduring power of side-scrolling gameplay.

Play it today:
Download an updated version for $9.99 on the Xbox 360, or go for the original on PlayStation systems.
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The Legend of Zelda: A Link Between Worlds (2013)(14 of21)
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Why: Everyone has a favorite "Zelda" game. But "A Link Between Worlds" captures the best aspects from the series: There's a world to explore at your leisure, snappy combat, oddball characters and a magnificent score. The game is more accessible than previous entries and far less bloated than recent titles -- a perfect choice for the uninitiated.

Play it today: It's $39.99 for the Nintendo 3DS.
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Metal Gear Solid 3: Snake Eater (2004)(15 of21)
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Why: You could write books about the "Metal Gear Solid" series (people have) -- there's a lot to dissect between the meta-as-heck story and the groundbreaking "tactical espionage" gameplay. What we can say about "Snake Eater" is that you may weep openly when you reach the moment on display here -- and perhaps for that reason alone, you should play it.

Play it today: A recent HD re-release (which includes "Metal Gear Solid 2") will run you $20-$30, depending on where you buy it.
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Pac-Man Championship Edition DX (2010)(16 of21)
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Why: "Pac-Man" is a classic, but this recent "Championship Edition" is an improvement in every way. It's a fast-paced remix of the tried-and-true formula that's infinitely playable -- a reminder that it's never too late to reinvigorate an old favorite.

Play it today:
There are versions on PlayStation, Xbox, PC, iOS and Android ranging from $2.99 to $9.99.
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Final Fantasy VI (1994)(17 of21)
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Why: It's the most confident entry in the storied "Final Fantasy" franchise, basically unparalleled in the Japanese roleplaying game genre 21 years after its original release. Modern RPGs often do a little with a lot -- unending cinematic cutscenes with cutting-edge graphics look pretty but often fail to tell a compelling story, for example. "Final Fantasy VI" teaches the lesson that games can do a lot with a little. While it was certainly advanced for its time, the pixel art has its limitations but conveys full, gorgeous worlds and characters like you've never seen.

Play it today: There's a not-bad $15.99 release on iOS and Android. A port of the original Super Nintendo title is also available for $4.99 on several PlayStation consoles.
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Shadow of the Colossus (2005)(18 of21)
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Why: Perhaps the only thing on this entire planet that qualifies as an emotionally moving experience involving the player-controlled genocide of ancient, regal beasts, "Shadow of the Colossus" proves that action games can evolve well beyond explosions and mindless shooting into something truly worthwhile.

Play it today: You can grab an HD remake (with its precursor, "Ico") on the PlayStation 3 for around $20.
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Papers, Please (2013)(19 of21)
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Why: Few games manage to marry their mechanics with legitimate storytelling -- which is to say, games might try to tell a story through cutscenes, say, but that story has nothing to do with how you actually play the game. "Papers, Please" puts you in the role of a checkpoint officer in a fictitious and oppressive regime, burdened not just by increasingly strict entry requirements (check the person's passport, make sure they have a special ticket, confirm that the capital city on their identification matches the country it purports to be in) but also by gut-wrenching choices about what to do with whatever limited income you manage to generate -- keep the heat on, medicate your sick family, put food on the table? "Papers, Please" is perhaps one of the most brilliant games of the 21st century, a work that could legitimately be woven into social studies curriculums, if only teachers were bold enough.

Play it today:
It's available on many platforms, ranging from $7.99 to $9.99.
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Super Mario World (1990)(20 of21)
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Why: Like "Zelda," everyone will have an opinion on the best "Mario" title. We believe "Super Mario World," with its varied, secret-filled levels remains the best, a true encapsulation of everything that makes the franchise great.

Play it today:
It's $7.99 on Wii U.
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The Last of Us (2013)(21 of21)
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Why: This is cinematic gaming at its very finest, a substantial leap forward for storytelling in interactive media that also happens to be a completely satisfying, crunchy action game. "The Last of Us" is the benchmark that all future action games will be measured against: You cannot miss it.

Play it today:
There are versions on the PlayStation 3 and PlayStation 4 ranging from $19.99 to $49.99 depending on your retailer.
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